The Hunters Guild is an independent guild that provides contract work for those looking for fame through feats of great hunting. The Hunters Guild is strictly operated out of Temoric, though there are no contracts that take place elsewhere. The Hunters Guild's primary function is in gaining fame and reward from hunting the lands most violent and elusive game. The Hirdic people hold high praise to those who are able to track and slay the beasts of the wilds.
Joining the Hunters Guild
To join the Hunters Guild of Frosthaven, the only person you can speak to is Ohm' Barjo. He can be found among the other guild officers in the Temoric guildhall, which can be found in the Trade District of the city of Njarstad.
Approach Ohm' Barjo and express your interest in joining the Hunters Guild. After speaking with you, he will determine if you meet the necessary criteria and are suitable for membership.
Expulsion
If you are expelled from the Hunters Guild, you will not be allowed to rejoin in the future, under any circumstances. The reason for your expulsion could have a ripple effect, potentially leading to being expelled from other guilds as well. It may also negatively impact your reputation and standing with other groups in Frosthaven.
Lockouts
Any who align themselves with unlawful guilds will not be permitted to join the Hunters Guild. If you have previously joined an unlawful guild and you were expelled, depending on how far you've advanced in their ranks, you may be permitted to join the Hunters Guild.
Quests
- Scouting Part I
- Scouting Part II
- Scouting Part III
- Scouting Part IV
- Scouting Part V
- Hunting Part I
- Hunting Part II
- Hunting Part III
- Hunting Part IV
- Hunting Part V
- Slaying Part I
- Slaying Part II
- Slaying Part III
- Slaying Part IV
- Slaying Part V
- Master Hunting I
- Master Hunting II
- Master Hunting III
- Master Hunting IV
- Master Hunting V